The obstacles will increase in number and variety, arranged in often repetitive combinations but just as often renewed by the inclusion of one or more new elements. On the other hand, tackling the density of obstacles that the game throws at us on a smartphone screen would add another level of difficulty to a game that already has no qualms about punishing its players even hundreds of times before.
In a game where the levels last a few seconds and the difference between life and death is only a few pixels, however, this is a not negligible flaw. Here, however, a sore point is touched: the keyboard does not have the same sensitivity as a touch screen and this often leads to inaccuracy in the input or tiny delays in changing the direction of focus. Quite simple in theory, but already from the tutorial levels the player will notice how this does not translate on a practical level: the screen scrolls wildly and the number of obstacles placed between us and the end of the level will require a good familiarity with the controllers right awayi, as well as increasing skill as you progress through the game. The commands are really tight to the minimum and revolve around the weapon that we will drag behind us from the beginning of the game: pressing left Shift, or Shift if you prefer, we will shoot downwards and we will move vertically pressing the right, the weapon will fire in front of us, destroying obstacles and opponents without distinction. RunGunJumpGun is a fast paced, fast paced game, aware of it, and makes this aspect its greatest strength (and frustration). RunGunJumpGun offers us several interpretations: Could we be a jackal, ready to raid the remains of dying worlds, as many often accuse us? Are we astronauts in pursuit of a hope of salvation in a last ditch attempt to abandon the collapsing star system? Or are we heroes who have embarked on a suicide mission in order to collect a votive offering to the Sun, as the short animated strip on the game's official website seems to suggest? So who is the protagonist, and what is his purpose? It will be largely up to us, the player, to answer these questions. , our protagonist will be chased and taunted by an entire cast of personalities that are somewhat reminiscent of Undertale. This and much more is explained to us level by level and area by area thanks to the name of the same, but above all by the numerous characters who will follow the adventures of our protagonist: from alien jackal reporters to warlords in love with the Sun up to ironic Artificial Intelligences. How? By wiping out all life in the system and burning the surface of the planets for good measure.
The levels of RunGunJumpGun are set in a galactic system that is collapsing on itself: Apparently, local war lords have recently taken the longest step and the Sun, which appears to be a sentient entity here, has decided to put them back in line. The game's storyline isn't particularly original, but it has that pinch of mystery that can make it interesting. This is certainly not an unprecedented wager, as evidenced by the exquisite Ori and the Blind Forest that last year took home a Game of the Year Award as the product of Moon Studios, it can be said that too RunGunJumpGun you bet on a high difficulty, but it would be an offense to the developers of ThirtyThree Games: RunGunJumpGun is much more like a Jetpack Joyride under LSD and with the aim of ruining the player's eyesight!
RunGunJumpGun ranks happily in the first category, but like many other products it is not easy to classify it: the three developers of ThirtyThree Games have brought to the PC a genre, that of the 2D horizontal scrolling platformers, which in recent times has depopulated on mobile.
Unfortunately, it can turn out to be a dark night full of the terrors of incomplete and deceptive products up to real scams.
It can be a bed of raw potential that developers of great passion and questionable skills reshape, giving tangible shape to their imagination between a crowdfunding campaign here and a graphics engine license there. The world of indies is something scary, but at the same time fascinating.